River Tam (
river_meimei) wrote2010-06-13 11:35 pm
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Moon Base Station is, apart from certain restricted-access sectors, built for tourism. Some tourists, like Duo, are just killing time during a layover; others come here, to the cheap hotels or the expensive ones with a real-time video view of Earth, to spend their whole vacation within the base's walls.
There's a casino area somewhere not too far away, but River and Duo have opted for one of the more family-friendly bits instead. It's a shopping area, full of glittering storefronts and small food-court nooks, with an intricately tiled floor and fountains every few dozen meters. Tiny potted trees show off the station's opulence -- this is space, after all, where trees are hard to come by.
River's already found herself cotton candy somewhere.
There's a casino area somewhere not too far away, but River and Duo have opted for one of the more family-friendly bits instead. It's a shopping area, full of glittering storefronts and small food-court nooks, with an intricately tiled floor and fountains every few dozen meters. Tiny potted trees show off the station's opulence -- this is space, after all, where trees are hard to come by.
River's already found herself cotton candy somewhere.
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(River has a disadvantage here of not always being sure what she's really hearing, not to mention not being familiar with Preventers SOP. It might have taken her a minute to put together that cheery complex-wide announcement with the fact that they're trying for secrecy.)
Through the door -- they both scuttle through low, this time -- and onto the balcony. Below, the room is suddenly a whole lot busier.
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Clearly it's the opportune moment for Duo to pop up over the railing and yell. "Preventers! Everybody freeze!"
Nobody freezes, but several people respond with bullets.
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She's just as huddled. The thick waist-high wall of the balcony below its decorative railing is their primary protection right now -- and a godsend, from the number of bullets thunking into said wall.
"No respect for the rule of law."
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And then he jumps over the railing.
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Then she's following after him, vaulting the railing on a slightly different trajectory that will carry her to the floor a few yards away. (Not too very far below, and there's a thug to cushion her landing against his will too.)
Canda, they call it in the High Speech: the distance that ensures that two gunslingers can't be taken out by a single shot.
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All the better for Duo and River, because those at the front are starting to realize that no one else is rushing in.
Duo shoots a gun out of someone's hand. (And maybe a few fingers, too.) He wants these guys in too much pain to run away, but alive to answer lots of questions.
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And this is law enforcement and a stalling tactic. The conclusion follows. Okay.
River kicks someone hard in the ribs, yanks him into his boss while he's off-balance, drops and spins and slips a hand into her pocket while she's doing so; her fist comes out weighted with the stunner, and she swings the business end straight upwards into somebody's chin. (It's the sort with a crackling end that jolts the recipient with a stunning shock, not a stun-gun. Luckily, hand-to-hand is something River Tam can work with.)
They're outnumbered, fighting to disable against people who won't hesitate to kill, and time is of the essence; she rolls to her feet, and keeps moving.
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More bullets clang and ricochet, but they seem vaguely reluctant to aim at each other, despite the earlier argument.
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Also: River is not hesitating to aim them at each other, when the opportunity presents itself. Either in throws, or in helping a blow (or, twice, a bullet) to swing wide.
However, this is a big room with a couple of exits, and River and Duo are only two people against close to 30 opponents. Not everyone is sticking around to fight.
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Or, y'know-
Duo SLAMS into one of the lockers lining the wall, causing the door to pop open. It promptly dumps its contents all over the floor: a flood of screws and drill bits, and several coiled lengths of wire.
Glancing down at one of those at his feet, Duo promptly snatches it up.
"River!"
He concentrates on thinking very loudly about his plan, and rolls away from the guy who threw him in the first place.
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One wide-eyed glance rakes past Duo, and then she spins to kick someone else in the head (he ducks, but not fast enough) and throws herself into a roll.
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The wire is coated with rubber insulation -- useful, since neither of them has anything resembling gloves. River slips an arm through the coil for extra security and grabs tight.
There's a cluster of criminals running towards them -- or, more likely, towards the exit beyond. River sprints forward, one two three four five six steps, and drops fast to crouch on one knee.
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"Told you. Should have surrendered."
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(They didn't get to everyone. There are stragglers in that hallway, stragglers slipping out the other door even now--)
She sucks in a tight breath, fingers clenching for an instant on the wire, and lets go.
In a smooth motion she's on her feet, pulling out her own handful of zip ties.
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This hallway has more in the way of discreet crates and storage shelves, but other than that is about the same as the last one.
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Still no sign of resistance.
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There's nothing too useful -- this is a casino storage area, not an armory -- but hey, everything can be put to use. The main limiting factor is her pocket space. (This is a disadvantage to not wearing her duster.)
Around another corner, and another, and then the hallway abruptly dead-ends into a door.
Presumably the resistance is on the other side, since there's still no sign of them in here.
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He doesn't have much time for pondering though, considering that a woman in a white evening dress is firing a huge pistol at him, and she's really quite a good shot.
"DUCK."
Duo gains a hole in his suit, but thankfully not in his skin. He dives for cover behind a forklift.
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"Her," she says sharply, though Duo may or may not be able to hear over the noise everybody else is making. "Got bondsmen."
She leans out just far enough for an instant's glimpse, retreats, and twists into a different crouch that allows her to snap one arm up long enough to throw one of the objects she scooped up on the hallway.
There is now a leafy green bok choy hurtling straight for the white-gowned lady's head. Think fast, madam!
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But something flying at your head is something flying at your head. And the woman ducks back to avoid the flying vegetable before she notices exactly what it is.
This gives Duo the chance to lay down some covering fire.
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Also, ooh, somebody dropped a gun. River takes the chance to dart out and grab it.
Back behind the crate, she ejects the clip long enough to check how full it is -- three-quarters or so, fortunately -- and slap it back into place. Now random scavenged projectiles aren't her only distance weapon.
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Duo assumes they must have a shuttle on the other side, and the bay must be pressurized, because none of them are wearing suits.
"Let 'em go!" he says to River, finally catching up to her. "Take who we can here, then we'll get them in the shuttle. They can't do a cold-take off that fast."
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The majority of the group have made it to the air lock by now, but not all. There's a good handful of wounded (and occasionally unconscious) people scattered around the floor, and a few more limping towards the shuttle more slowly than the rest. This isn't a group that necessarily helps each other, it seems -- not all that surprising, since it's really the remnants of three or four mistrustful groups.
Wounded does not necessarily mean unable to fire. All the same, it's time to judiciously begin the process of restraining them with more zip ties.
Even if it slows down their pursuit of the others, it's better than leaving wounded, angry, and armed enemies at their backs.
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