River Tam (
river_meimei) wrote2010-06-13 11:35 pm
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Moon Base Station is, apart from certain restricted-access sectors, built for tourism. Some tourists, like Duo, are just killing time during a layover; others come here, to the cheap hotels or the expensive ones with a real-time video view of Earth, to spend their whole vacation within the base's walls.
There's a casino area somewhere not too far away, but River and Duo have opted for one of the more family-friendly bits instead. It's a shopping area, full of glittering storefronts and small food-court nooks, with an intricately tiled floor and fountains every few dozen meters. Tiny potted trees show off the station's opulence -- this is space, after all, where trees are hard to come by.
River's already found herself cotton candy somewhere.
There's a casino area somewhere not too far away, but River and Duo have opted for one of the more family-friendly bits instead. It's a shopping area, full of glittering storefronts and small food-court nooks, with an intricately tiled floor and fountains every few dozen meters. Tiny potted trees show off the station's opulence -- this is space, after all, where trees are hard to come by.
River's already found herself cotton candy somewhere.
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Or, y'know-
Duo SLAMS into one of the lockers lining the wall, causing the door to pop open. It promptly dumps its contents all over the floor: a flood of screws and drill bits, and several coiled lengths of wire.
Glancing down at one of those at his feet, Duo promptly snatches it up.
"River!"
He concentrates on thinking very loudly about his plan, and rolls away from the guy who threw him in the first place.
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One wide-eyed glance rakes past Duo, and then she spins to kick someone else in the head (he ducks, but not fast enough) and throws herself into a roll.
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The wire is coated with rubber insulation -- useful, since neither of them has anything resembling gloves. River slips an arm through the coil for extra security and grabs tight.
There's a cluster of criminals running towards them -- or, more likely, towards the exit beyond. River sprints forward, one two three four five six steps, and drops fast to crouch on one knee.
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"Told you. Should have surrendered."
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(They didn't get to everyone. There are stragglers in that hallway, stragglers slipping out the other door even now--)
She sucks in a tight breath, fingers clenching for an instant on the wire, and lets go.
In a smooth motion she's on her feet, pulling out her own handful of zip ties.
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This hallway has more in the way of discreet crates and storage shelves, but other than that is about the same as the last one.
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Still no sign of resistance.
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There's nothing too useful -- this is a casino storage area, not an armory -- but hey, everything can be put to use. The main limiting factor is her pocket space. (This is a disadvantage to not wearing her duster.)
Around another corner, and another, and then the hallway abruptly dead-ends into a door.
Presumably the resistance is on the other side, since there's still no sign of them in here.
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He doesn't have much time for pondering though, considering that a woman in a white evening dress is firing a huge pistol at him, and she's really quite a good shot.
"DUCK."
Duo gains a hole in his suit, but thankfully not in his skin. He dives for cover behind a forklift.
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"Her," she says sharply, though Duo may or may not be able to hear over the noise everybody else is making. "Got bondsmen."
She leans out just far enough for an instant's glimpse, retreats, and twists into a different crouch that allows her to snap one arm up long enough to throw one of the objects she scooped up on the hallway.
There is now a leafy green bok choy hurtling straight for the white-gowned lady's head. Think fast, madam!
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But something flying at your head is something flying at your head. And the woman ducks back to avoid the flying vegetable before she notices exactly what it is.
This gives Duo the chance to lay down some covering fire.
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Also, ooh, somebody dropped a gun. River takes the chance to dart out and grab it.
Back behind the crate, she ejects the clip long enough to check how full it is -- three-quarters or so, fortunately -- and slap it back into place. Now random scavenged projectiles aren't her only distance weapon.
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Duo assumes they must have a shuttle on the other side, and the bay must be pressurized, because none of them are wearing suits.
"Let 'em go!" he says to River, finally catching up to her. "Take who we can here, then we'll get them in the shuttle. They can't do a cold-take off that fast."
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The majority of the group have made it to the air lock by now, but not all. There's a good handful of wounded (and occasionally unconscious) people scattered around the floor, and a few more limping towards the shuttle more slowly than the rest. This isn't a group that necessarily helps each other, it seems -- not all that surprising, since it's really the remnants of three or four mistrustful groups.
Wounded does not necessarily mean unable to fire. All the same, it's time to judiciously begin the process of restraining them with more zip ties.
Even if it slows down their pursuit of the others, it's better than leaving wounded, angry, and armed enemies at their backs.
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"Wasn't that last guy wearing a snake around his neck at the meeting?" Duo says to her in an undertone. "So, where'd it go?"
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He looks torn for a moment, before his face sets into an expression that clearly states 'Not My Problem'. Snakes are illegal to import without specific licenses, along with many other small animals, for that exact reason: they get into the works. But he has bigger fish to fry, and at least snakes don't chew on wires.
"Come on." The first set of doors is open, and they move through, into the small, airtight room. Just as Duo palms the controls to open the other door, there's motion behind them. Someone is opening the door to the maintenance bay.
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The rest of the criminals who had gotten away before have apparently circled around to this same shuttle bay, and are trying to rejoin their fellows. There are inarticulate shouts along the lines of get 'em!, and bullets flying back towards the airlock. The four-way doors are sliding rapidly shut, though, so most of the shots go wide or ricochet off.
...And then one hits the control panel in a spray of sparks, just barely visible before the doors slam shut. The opening doors to the shuttle bay behind them jerk and stutter to a halt, half-open.
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The last of the stragglers are running for the shuttle. On craft like this one, you can't do much in the way of preparation for launch except strap yourself in, until the hatch doors are shut. It's got so many safety features it almost drives itself. The station probably didn't want to pay extra for skilled pilots.
...of course, you can always shut the hatch door early. The last man lagging behind starts cursing his compatriots as it closes.
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(Not that the smugglers have any cause to know that the small airlock is broken. As far as they know, he can escape into the welcoming arms of the arresting authorities, and incriminate his own boss instead of them. But it's the principle of the thing.)
Also: this means that they have no chance to take over the shuttle, either.
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The sublight engines kick on, and the man stumbles back with a curse. They really are. "Get out of there, you moron! We've got to get back to the airlock now!"
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"Gotta go," River mutters.
Louder, as she whirls towards the larger cargo airlock, "Time to go! It's a deadline to asphyxiation."
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The other doors are locked.
"Shit."
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